Limbo Lane
This was a prototype I had developed in Fall 2024 in Unreal Engine 5. The goal of this short prototype was that the player had found themselves in limbo and has to traverse the level to try and find a way to escape. I used Unreal’s blueprints to make enemy characters and pathfinding, custom jumppads, and custom power ups for the player for captivating gameplay. I also used Unreal’s Cascade Particle system to make custom particles for the fog in the level to add to the otherworldly feel of the level. I also designed custom material to make lights in the level flicker to make an immersive world Used foliage in the Unreal Level to place the buildings in the level.