Ribbit Rapids

From February 2025 to March 2025, I worked on a team to develop a prototype for a short puzzle game where the player plays as a frog that must solve rotating puzzles and various other mini-games to stop evil worms from poisoning their village. I was the main game developer and also used Krita to draw some of the sprites for the worm enemies. I used Godot’s nodes to script and program scenes and events, scripted player movement, and scripted puzzles and cut-scenes.

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Limbo Lane